Package fr.fidorial.world.environment


package fr.fidorial.world.environment
  • Class
    Description
    Sound randomly played while a player is inside the biome.
    One entry of the minecraft:visual/ambient_particles environment attribute: a particle randomly spawned around the camera.
    The minecraft:audio/ambient_sounds environment attribute, which merges the three sound fields biomes used to carry before 1.21.11.
    One environment attribute value, together with the way it combines with the dimension's value.
    The minecraft:audio/background_music environment attribute.
    Controls whether beds can be used to sleep or set a spawn point in a dimension.
    Controls when a particular bed action is permitted.
     
    Mutable builder for EnvironmentAttributes.
    How an environment attribute value combines with the value provided by a lower-priority source.
    Sound played when a player stays too long in the dark, the vanilla "cave ambience".
    One track of the minecraft:audio/background_music environment attribute.