Enum Class EntityEffectEvent.Action
- All Implemented Interfaces:
Serializable, Comparable<EntityEffectEvent.Action>, Constable
- Enclosing class:
EntityEffectEvent
What happens to the effect.
- Since:
- 0.1.0
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Method Summary
Modifier and TypeMethodDescriptionstatic EntityEffectEvent.ActionReturns the enum constant of this class with the specified name.static EntityEffectEvent.Action[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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ADDED
The entity did not have the effect yet. -
CHANGED
The entity already had the effect, which gets a new level or duration. -
REMOVED
The effect is removed by a plugin, a command or the game. -
EXPIRED
The effect ran out; this removal cannot be cancelled.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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