Package fr.fidorial.event.player
package fr.fidorial.event.player
Events fired about a single player.
- Since:
- 0.1.0
-
ClassDescriptionFired when a player swings at an entity, before any damage is applied.Fired when a player sends a chat message, before it is broadcast.Fired when a player takes the result of a craft, before the ingredients are taken from the grid.Fired when a player uses an empty map, before the new map is created.Fired when a player dies, before the death message is broadcast and the death screen shown.Fired when a player presses a dialog button carrying a
customordynamic customaction.Fired when a player presses the drop key with an item in hand.AnEventinvolving a single player.Fired when a player presses or releases a movement key.Fired when a player selects another hotbar slot, with the number keys or the mouse wheel.Fired once a player has entered the world.Called when a client attempts to log in.Fired when a player moves or turns, before the new position is applied.Fired right before a window opens on top of the player's inventory, whatever it shows: a crafting table, a crafter, an ender chest, and every window to come.Fired when a player walks over an item on the ground and is about to pick it up.Fired right before a player has their post effects modified.What triggered the change in the player's active post effectsFired each time the crafting grid of a player changes, once the server has looked for a matching recipe and before the result slot is shown.Fired when a player leaves the world.Fired when a dead player clicks respawn, before they are placed back in the world.What made the player respawn.APlayerChatEventfor a message that carried a verified client signature.Fired when a player swaps the items of their two hands.Fired when a player swings their arm with the attack key (left click by default), whether or not something is hit.Fired when a player uses what they hold without aiming at a block.